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Roblox

Principal Software Engineer, Creator Collaboration

San Mateo, USAOn-sitePosted 1 week ago

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Job type
Full-time
Work mode
On-site
Level
Principal
Department
Software Development
Experience
8+ years experience
Posted
Sep 22, 2026

About the role

Roblox Studio is a world-class cloud IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content. The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.

We believe that collaborative teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!

You Are:

  • Experienced: you have at least 8+ years experience and you've worked on deep and challenging problems with large scale systems along with experience in C++ codebases. You hold a BS or MS in Computer Science, or have equivalent practical experience.
  • Understands Scale: Building highly available and scalable systems are your forte
  • Hands-on: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
  • Responsible: you build systems that work and keep on working reliably. You are rigorous in handling potential failure cases, and diligent in automated testing
  • Curious: you want to learn, and stay up-to-date on technology developments
  • Collaborative: Excellent communication skills and follow-through

You Have:

  • Familiarity how version control systems work under the hood is a plus
  • Familiarity with file storage systems or network protocols
  • Familiarity with the internals of database systems, is also a plus

You Will:

  • Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
  • Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
  • Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
  • Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
  • Improve the product quality by fostering automation testing
  • Participate in building the world's best professional application for massively multiplayer game development

Annual Salary Range

The starting base pay for roles based at the San Mateo, CA headquarters is $295,250–$345,040 USD annually. Full-time employees are also eligible for equity compensation and benefits.

On-site Schedule

Roles based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).