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Mob Entertainment

Senior Hard Surface Artist

USARemotePosted 3 weeks ago

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Job type
Not listed
Work mode
Remote
Level
Senior
Department
Design
Experience
Not listed
Posted
Sep 9, 2026

About the role

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Responsibilities:

  • Design and build detailed and highly realistic interactive props, weapons, and objects for first person gameplay usage.
  • Own full process including blockout, high poly, and final textured game-ready models.
  • Apply advanced understanding of modeling for animation functionality, including mechanical believability, player interaction requirements, and player feedback.
  • Collaborate closely with game designers, concept artists, and animators to ensure game assets hit both visual targets and gameplay functionality.
  • Integrate artistic and functional feedback as needed to satisfy the goals of each asset.
  • Contribute to larger scale environments, building architecture, structures, and other assets to support environment art needs.
  • Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension.
  • Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine.
  • Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling.
  • Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality.
  • Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read.
  • Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone.

Requirements:

  • Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
  • Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
  • High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
  • Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
  • Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
  • Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense.
  • Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs.
  • Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine.